



MWM is a GAMING Community, that means we do not have specific games which we are active in. Instead we want to be in ALL games.
MWM is a Community about PEOPLE, not the game. However, there are some games which lend themselves to HAVE servers and others which do not.
Currently, we have servers which we host ourselves in the following games:
(Click the "Servers" button above or the "All Server Statuses" link on the left navigation to see all of our current servers and the status if each one)
Battlefield Bad Company 2
Counter Strike: Source
Day of Defeat: Source
Gary's Mod
Half-Life 2: Deathmatch
Killing Floor
Left4Dead
Left4Dead 2
Red Orchestra
Team Fortress 2
Wolfenstein Enemy Territory (ET for short) in version 2.55
We no longer have a server in America's Army. GunZ, Crossfire & Combat Arms don't really have servers that are always up, so we do not have servers there but you can find our Community listed as a "Clan" on their site and see our members when you play. We are always looking for new games to spread to.
Don't see your favorite game on our list? Join the forum and let us know about the game and we will consider being a part of it and maybe even host a server or two!
That being said, our forum is open for discussion about ANYTHING and any game. Just don't be disrespectful. The following are games that at least a handfull of our members play:
Killing Floor is a Co-op Survival Horror FPS set in the devastated cities and countryside of England after a series of cloning experiments for the military goes horribly wrong. You and your friends are members of the military dropped into these locations with a simple mission: Survive long enough to cleanse the area of the failed experiments!
Like its predecessors, Team Fortress 2 is focused around two opposing teams competing for an objective. These two teams are meant to represent a demolition and a construction company: Reliable Excavation and Demolition (RED) and Builders League United (BLU). Players can choose to play as one of nine classes in these teams, each with their own unique strengths and weaknesses. Although the abilities of a number of classes have changed from earlier Team Fortress incarnations, the basic elements of each class have remained. The game was released with six official maps, although seven extra maps and five arena maps have been included in subsequent updates. When players join a level for the first time, an introductory video shows how to complete its objectives. Player limits are 24 on the PC, although the player limit has been altered on some servers to reach as high as 32, and 16 on the Xbox 360 and PlayStation 3. In addition, a number of community assembled levels have been released.
Team Fortress 2 is the first of the Valve's multiplayer games to provide detailed statistics for individual players. They include the time spent playing as each class, most points obtained and the most captures or objectives achieved in a single round. Persistent statistics tell the player how they are improving in relation to these statistics, such as if a player comes close to their record for the damage inflicted in a round. Team Fortress 2 also features numerous "achievements" for carrying out certain tasks, such as scoring a certain number of kills or completing a round within a certain time. New sets of class-specific achievements have been added in updates, which add new abilities and weapons to each class once unlocked by the player. Achievements unlocked and statistics from previously played games are displayed on the player's Steam Community or Xbox Live profile page.
Enemy Territory is a free multiplayer FPS set during WWII, released on May 29, 2003 as a freeware. The game uses a modified RTCW engine, itself being a modified Quake III: Team Arena engine. Wolfenstein: Enemy Territory is an online multiplayer game, where the players interact with each other over a network in two teams (Axis and Allies) to defend or destroy mission objectives. There are two sides: Allies and Axis. There are six officially released maps (North Africa Campaign: Gold Rush, Siwa Oasis, and Seawall Battery; Europe Campaign: Rail Gun, Wurzburg Radar, and Fuel Dump), as well as hundreds of custom maps made by the internet community. On each map, the offense needs to complete a certain set of objectives within a limited amount of time. The defense needs to keep the offense from completing objectives until time runs out. Some objectives may be optional, and some objectives can be carried out by either team. These minor objectives assist the team completing them.
Gameplay in Bad Company 2 is primarily a squad based First-person shooter. Similar to previous titles in the series the game is played out on large maps with vehicles, aircraft, turrets, unmanned aerial vehicles armed with hellfire missiles, and so on, but the majority of the game is based around infantry combat. Players can score points by performing a variety of tasks that do not involve directly engaging with opposition players. For example, the "engineer" class can score points through the repair of various equipment and vehicles, or the "medic" class can do so by healing his squad and reviving recently killed players. A key gameplay feature introduced by its predecessor, Bad Company, is destructible environments. The improved system is called "Destruction 2.0". It now allows players to completely demolish a building with sustained explosive firepower, resulting in the building becoming a pile of rubble and killing any trapped inside. [8] The game also introduces bullet drop, a feature previously seen in single-player games such as the S.T.A.L.K.E.R. series, which causes bullets and other munitions to fall downwards due to gravity.
Along with Battlefield Vietnam, Bad Company 2 is one of only two games in the Battlefield series to show blood[9] without third-party modification.
Bad Company 2 features 15 vehicles, including new additions, such as the UH-60 Black Hawk, a quad bike, a three-man patrol boat, a personal watercraft, a ZU-23 mounted on a BTR-D armored personnel carrier, and a UAV helicopter controlled via remote computer terminals.
Counter-Strike: Source (commonly shortened to CS:S or simply CSS) is a PC Game developed by the Valve Corporation. It is a complete remake of Counter-Strike 1.6 using the Source engine. As in the original, Counter-Strike: Source pits a team of Counter-terrorists against a team of Terrorists in a series of rounds. Each round is won either by completing a mission (such as detonating a bomb or rescuing hostages) or by eliminating all members of the opposing team.
Counter-Strike: Source inherits characteristics from both Half-Life 2, through the look and feel conveyed through textures and movement, and its predecessor, Counter-Strike 1.6, maintaining the gameplay style of its predecessor. The basic gameplay of two teams, terrorists and counter-terrorists, squaring off against each other in a series of rounds in which each team must either complete their objective or eliminate the opposition, has remained unchanged. The two most common types of objectives are bombing and hostages. In competitive play, only maps with bombing objectives are used, since the AI of the hostages has not been improved over previous iterations, and is prone to a number of annoying problems. The weapon recoil has been modified since its predecessor, and is noticeably different from that experienced in Counter-Strike 1.6[1]. In addition, flash bang grenades have been visually modified to take advantage of the Source Engine, and are typically more powerful and effective than in previous games.
From Valve (the creators of Counter-Strike, Half-Life and more) comes Left 4 Dead, a co-op action horror game for the PC and Xbox 360 that casts up to four players in an epic struggle for survival against swarming zombie hordes and terrifying mutant monsters.
Set in the immediate aftermath of the zombie apocalypse, L4D's survival co-op mode lets you blast a path through the infected in four unique “movies,” guiding your survivors across the rooftops of an abandoned metropolis, through rural ghost towns and pitch-black forests in your quest to escape a devastated Ground Zero crawling with infected enemies. Each "movie" is comprised of five large maps, and can be played by one to four human players, with an emphasis on team-based strategy and objectives.
New technology dubbed "the AI Director" is used to generate a unique gameplay experience every time you play. The Director tailors the frequency and ferocity of the zombie attacks to your performance, putting you in the middle of a fast-paced, but not overwhelming, Hollywood horror movie.
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Left 4 Dead 2 is a cooperative first-person shooter game. It is the sequel to Valve Corporation's award-winning Left 4 Dead. The game launched on November 17, 2009.
It builds upon the cooperatively focused gameplay of the original and uses Valve's proprietary Source engine, the same game engine used in Left 4 Dead. The game made its world premiere at E3 2009 with a trailer during the Microsoft press event.
Like the original, Left 4 Dead 2 is set during the aftermath of an apocalyptic pandemic, and focuses on four survivors fighting against hordes of the infected. The survivors must fight their way through levels, interspersed with safehouses that act as checkpoints, with the goal of reaching a rescue vehicle at the campaign's finale. The gameplay is procedurally altered by an artificial intelligence engine dubbed the "AI Director" that monitors the players' performance and alters the scenario to provide a dynamic challenge for the players as they progress. Several new features have been introduced, such as new types of infected, melee weapons, and a story-arc that connects each of the game's five campaigns together.
Like Left 4 Dead, the sequel involves the aftermath of an apocalyptic pandemic. There has been an outbreak of a rabies-like pathogen that causes infected humans to behave like zombies. The four survivors have to fight their way through the hordes of infected, using safehouses along the way to rest and recover, in order to reach extraction points. Left 4 Dead 2 is set in the Southern United States, starting in Savannah, Georgia and ending in New Orleans, Louisiana. Left 4 Dead 2 introduces four new survivors, whose backstory is again provided through dialogue. Unlike the first game where there was no significant story development, Left 4 Dead 2 features a story arc.
After climbing a hotel in Savannah to achieve rescue, the survivors find themselves abandoned by helicopters, and make their way to the local mall after hearing word of a second evacuation point there ("Dead Center"). The mall proves to be overrun, and the four use a stock car to bust out of the mall and travel towards New Orleans. Finding the highway completely blocked by wrecked vehicles, the four are forced to travel through a still-operating amusement park, and start a huge fireworks-and-lights show in order to attract the attention of a helicopter pilot ("Dark Carnival"). Though rescued, they find their pilot to have been infected, and are forced to kill him, causing the helicopter to crash into a bayou ("Swamp Fever"). Finding brief shelter in a plantation mansion, they make radio contact with a boat captain named Virgil who rescues them, but informs them that he needs additional diesel fuel to make it to New Orleans. Amid a torrential downpour, the survivors go ashore, make their way to a gas station to get fuel supplies, and return and defend their position while waiting for the boat ("Hard Rain"). Virgil takes them to New Orleans, where the military appears to still be evacuating survivors, but as they make their way to the extraction point, they find that the military is actually bombing the city to cleanse the infection ("The Parish"). They are able to clear the bridge amid a mass of infected and reach safety, moments before the bridge is demolished.
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Day of Defeat: Source is a team-based first-person shooter multiplayer video game developed by Valve Corporation. Set in World War II, the game is an updated version of Day of Defeat, moving from the GoldSrc engine used by its predecessor to the Source engine. The game was released for Microsoft Windows on 26 September 2005, distributed through Valve's online content delivery service Steam. Retail distribution of the game was handled by Electronic Arts.
The aim of Deathmatch is to annihilate the opposition using any means at your disposal — whether that means throwing toilets and radiators at your opponent using the gravity gun, or simply shooting them with your conventional arsenal. The person or team with the most kills at the end of the match wins the game and gets the unparalleled honour of their name at the top of the end-game scoreboard. Of course, for most people winning is secondary to the fun factor. Luckily, HL2DM provides this aplenty.
Half-Life 2 takes place in a dystopian world in which the events of Half-Life have fully come to bear on human society, which has been enslaved by the extraterrestrial civilization known as the Combine. The game takes place in and around the fictional City 17 and follows the adventures of scientist Gordon Freeman. Freeman must fight against increasingly unfavorable odds in order to survive.
Fight in the theatre of war that changed the world forever. Battle alongside your compatriots on some of the most inhospitable environments of the Eastern Front in Red Orchestra: Ostfront 41-45. Red Orchestra places you in the most realistic WWII first-person multi-player combat to date on the PC, allowing the player to fight through some of the most intense combat of the war. You can play as infantry, using a wide range of infantry weapons, or crew one of the many armored combat vehicles available in the game, from half-tracks to the most famous German and Soviet heavy tanks. Engage the enemy with everything in your arsenal, from your bayonet at close quarters up to the massive 122mm cannon on the Soviet IS-2. And if that isn't enough, find an officer and a radio to call in thunderous artillery strikes to shake the enemy loose.
Combat Arms is a free-to-play multiplayer first-person shooter developed by South Korea based developer Doobic Studios and published by Nexon. The Official Launch of Combat Arms started on the 11th July, 2008. Combat Arms is entirely a multiplayer game with no single-player mode, and contains 4 game modes: Elimination (Team Deathmatch), One Man Army (Deathmatch), Search & Destroy (Bomb mode), and Capture the Flag, and as of now consists of 7 maps: Warhead (factory), Pump Jack (oil station in a desert), Snow Valley, (a missile launch site in the middle of snow-covered mountains), Gray Hammer (factory), Junk Flea (desert junkyard), Cold Seed (snow-covered mine), and Two Towers (communications tower). Players who start a room, (known as the Room Master) are able to choose the map, game mode, set score and time limits, and controls the weapons other players can use or not use, (for example, Melee only, or No sniper rifles allowed). Players are able to obtain in-game money (GP) and experience after a match, allowing them to rank up and buy new weapons and equipment, such as armor, uniforms, and backpacks for their persistent characters. There is a rental system of equipment instead of actual purchases of the weapons and gear. The rental periods are 1 day, 7 days, 30 days, and 90 days, each rental period costing more in-game money. This rental period has caused much criticism to the game as players are upset that they cannot own weapons that they buy forever and that they have to keep playing to make up for the GP they used to purchase weapons and gear. The game design was based on a game known as Heat Project, a game made in Korea. The game also uses a customizations system where players can buy silencers, larger magazines, and different types of scopes. The official site can be found Here where you can also download the game.
Crossfire is a tactical first-person shooter online PC game developed by South Korean FPS developing groups SmileGate and Neowiz. The game was released in China by Tencent, with Tencent as the exclusive agent service company. Tencent operates the game through the Internet, with service areas covered and the networks supported by China Telecom and China Netcom. The tests for its software bugs were started publicly in April 2008. It is normally believed that players of this game will naturally associate it with Counter-Strike. CrossFire features two International Mercenary Forces, locked together in an epic global conflict. Players assume the role of either a Black List terrorist or Global Risk mercenary, joining an online team that must work together to complete objective-based scenarios. There are six online modes: Team Death Match, Search and Destroy, Elimination Match, Ghost Mode, Free-For-All and the all-new Special Mode . Based on their performance in-game, players will receive experience points and be promoted through various Military Ranks. Players will also have the ability to customize their character's equipment and appearance through CrossFire's in-game item shop.

The Call of Duty series of games is one of the most popular game franchises of all time, with millions of players worldwide theres never a shortage of people to headshot!
The series began with Call of Duty and its expansion "United Offensive" which was originally only available on PC, but is not bundled in with the "Hardened" version of Modern Warfare 2 as "Call of Duty Classic".
Call of Duty 2 was next, with a new story line, new characters and greatly improved multiplayer!
Call of Duty 3 is not available on PC.
Call of Duty 4: Modern Warfare has been around for a few years now, but still has millions of regular players, with over 10,000 active worldwide servers still operating, it shows no signs of leaving the upper ranks of online multiplayer games of the decade!
Call of Duty: World at War is set in WWII and is highly popular, but it is STILL outdone by Modern Warfare, possibly because of its lack of imagination, most FPS games are based around WWII and people are wanting something new and exciting to play instead.
Call of Duty: Modern Warfare 2 is the sequel to Modern Warfare and builds on its success by adding new perks, levels and challenges to the multiplayer element, as well as an entirely new storyline that takes place 5 years after the events of Modern Warfare.
Get your Call of Duty games HERE.
Garrys mod started life as a modification for Half Life 2, running on the source engine "GMod" combined the good graphics, and excellent physics to make a "sandbox" game mode where the player creates what THEY want to play with. If it's vehicles, building equipment, weapons, NPC's, Ragdolls...Spawn them all and have fun messing with everything you can imagine!
GMod is a Sandbox Modification. Using GMod you can pose ragdolls. This means can position people from HL2/CS/TF2 and change their faces. A big comic book creating community has popped up around this feature. Using GMod you can build. Take props from HL2/CS/TF2 and weld them together to make walls. Axis a wheel to it to create a working car. Rope some cans to the back. A big contraption creating community has popped up around GMod - creating such things as Rube Goldberg devices, catapults, cannons, bridges etc.. Using GMod you can make your own weapons. That's right, make your own weapons. Using Lua you can create a custom weapon to do just about anything. If you're new you can change simple things like rate of fire, models, sounds. If you're awesome the world is your oyster, mass changing guns, melon cannons, jetpacks. GMod gives you the freedom to do any of these things in single player or online with your friends.
“Unreal Tournament” is a multiplayer first person shooter that combines the kill-or-be-killed experience of gladiatorial combat with cutting-edge technology. various game modes - both team-based and "every man for himself" -- provide even the most hardcore gamer with palm-sweating challenges through unbelievably detailed indoor arenas and vast outdoor environments. As the ultimate techno-gladiator of the future, players will take their fates into their hands, battling against up to 32 other players online in action-packed, frag-filled arenas.
The entire Unreal Tournament series is now a game MWM is proud to call one of the games we are supporting. Every game holding the name "Unreal Tournament" including the original, 2003, 2004, and on all platforms, including XBoX, Playstation, and the PC are all now a part of the MWM Gaming Community.
World of Warcraft (commonly referred to as WoW) is a massively multiplayer online role-playing game (MMORPG). In World of Warcraft, thousands of players will have the opportunity to adventure together in an enormous, persistent game world, forming friendships, slaying monsters, and engaging in epic quests that can span days or weeks.
Players can form 'Groups' where each player can share XP, Loot from defeated enemies and Quests. doing this can not only help you get stronger, but can also make you some friends!
In WoW there are many races and classes to chose from, each have their own quests, goals, abillities and weapons. With all of that to chose from, it'll be a long time before you get bored of WoW!
Diablo II, sequel to the popular game Diablo, is a dark fantasy-themed Action role-playing game in a hack and slash or "dungeon roaming" style. It was released for both Microsoft Windows and Mac OS in 2000 by Blizzard Entertainment. Diablo II was developed by Blizzard North.
The player assumes the role of a hero, fighting monsters while traversing over land and dungeons. The storyline of Diablo II is played through four acts. Each act follows a predetermined path with preselected quests, although some quests are optional. Each act culminates with the destruction of a boss monster, upon which the player proceeds to the next act. Battle is conducted in real-time, using an isometric oblique top-down viewpoint. Players fight monsters to level their character up and gain better items.
Diablo II places heavy emphasis on combat, and randomly generates many monster properties, level layouts and item drops. Most of the maps themselves are randomly generated. In single player mode, the map is randomly generated but locks the setting thereafter; in multi-player mode, it resets every time the dungeon is restarted.
Diablo II allows the player to choose between five different character classes: Necromancer, Amazon, Barbarian, Sorceress and Paladin. Each character has different strengths and weaknesses and sets of skills to choose from.
Rather than expand into a single Total War game, we here at MWM have decided to expand into 3 major total war titles: Rome, Medieval II, & Empire: Total War. Each of the games varies in it's feel and overall production but each one is similar in the fact that campaign and battle strategies can be shared across the entire spectrum of games. So will you conquer pre-christian Rome, war torn Medieval Europe and Northern Africa/Middle east, or will you begin Imperialism in the 16th century? Come and discuss on our forums!
America's Army is a tactical multiplayer first-person shooter owned by the United States Government and released as a global public relations initiative to help with U.S. Army recruitment. The PC version 1.0, subtitled Recon, was first released on July 4, 2002. Since then, there have been over 20 updated versions released, the most recent being 2.8.2. It is financed through U.S. tax dollars and distributed for free. America's Army is relatively authentic in terms of visual and acoustic representation of combat, especially pertaining to its depictions of firearm usage and mechanics, but its critics have alleged that it fails to convey wartime conditions as accurately as it claims. America's Army is a round- and team-based tactical shooter with a gameplay similar to Counter-Strike, with the player depicted as a soldier in the U.S. Army. Before being allowed to play online a player must first go through four training maps and have his or her progress saved online in a player account. The game is a medium-paced tactical shooter, similar to the Tom Clancy series of shooters. Pacing is fast in the sense that players can be killed very quickly, but the players' movements are a lot slower and the gameplay contains fewer firefights than first-person shooters Unreal Tournament and Counter-Strike, especially on larger maps. Unlike Counter-Strike, players are required to aim using iron sights to shoot more accurately, though a crosshair is still provided in non-aim mode (games such as the Infiltration mod for Unreal Tournament have eliminated this). Difference in depiction of the same player, the left as the "US Army" and the right as the enemy.One of America's Army's unusual features is the design of the player's opponents. The players characters' are divided into two teams: usually an "Assault" group and a "Defense" one. The Assault team loses the round if the time limit runs out. Players always see themselves and their team as U.S. Soldiers or friendly Indigenous Forces. The other side is always seen as the enemy (or OPFOR in the case of training maps.) The players on either team appear as U.S. soldiers carrying U.S. weapons such as the M16A2. Their opponents usually appear as non-uniformed people carrying Warsaw Pact weapons such as the AK-47 on multiplayer maps. The A.I. enemy on Co-op maps appears to be wearing the typical Indingenous Forces' uniform in Special Forces maps and reported by many, carries MP5 Navy with silencers. The official site can be found Here
GunZ: The Duel is an online multiplayer third-person shooting game, created by South Korean-based MAIET Entertainment. It is free to play. The game allows players to perform exaggerated, gravity-defying action moves, including wall running, flipping, tumbling, and blocking bullets with swords, in the style of action movies and anime. Scoring kills in GunZ earns a player "bounty", which is the currency that enables one to buy new equipment in the world of Gunz, and experience points, or EXP, which contribute to the progression or advancement of a player's level. In GunZ, when a player achieves a kill, they may receive one or more of five animations that appear above the player's head, although receiving any of these does not increase the amount of experience or bounty gained. Higher levels allow players to wield better weapons and wear better armor. The amount of EXP and bounty a player receives for a kill depends on the level of the enemy defeated. However, suiciding by using the /suicide command, falling into a bottomless pit or dying via one's own explosive results in losing EXP if the player is past level five. In addition, when a player kills a player 7 levels higher than the former, the latter loses EXP if they are over level 21 and are outside of the Expert or Elite Channels. When a player's EXP drops to the point in which the player has less than zero EXP for their level, it is possible to move back one level. They will, however, be reverted to the previous level with 99% experience points and are able to increase their level again by attaining experience points equivalent to 1% or more. The Officila site can be found Here
Note most of our descriptions were taken from the Wikipedia information about thesre games. We feel the descriptions there are far more informative than the ones given and the game homepages. Clicking the game image will take you to the full game description from the location which we feel describes it best.










